The game is marketed as “survival horde crafting game.” That is a well-chosen definition as well because that is exactly what it is. These areas border to the accessible area and aren’t really well implemented, they are linear map endings, which damage you upon entering them.Īll of these aspects and the lack of a soundtrack reduce the whole game’s atmosphere and feeling. When you’re interacting with the game environment, creatures, and objects of the game, you are relatively often encountering lag, even though you’re playing locally without using an Internet-based feature.Įxpecting an Open World setting, we were often stopped by massive “radioactive” areas, which can easily be identified by the brick piles on the ground and the lack of grass. In the time of here and now, anything but build-your-own character is a missing feature. There are heaps of pre-made characters for you to choose but many look like a child has put them together. I’m just glad those pigs didn’t turn into zombie pigs, or that would have increased the gaming difficulty a lot. ![]() For instance, we encountered deer that moved like oversized squirrels and let’s not forget about those freely roaming pigs that can take a lot more pistol hits than the strolling zombies. While the control on console is not very intuitive, you get to figure it out after a while, but as far as visuals go, it remains to be clunky.īeyond the aforementioned visual quality issues, you might have trouble to accept the animation shortcomings and other realism flaws. The interface screams “keyboard and mouse control” at you the whole time. Playing on a console, you keep being reminded that you’re playing a game that was ported from PC. If you want to follow the “quests” for collecting and crafting a variety of items, you can, but I didn’t feel very motivated. There is no story, no tutorial, no narrative or anything else that would point you in the right direction. You are thrown into the game without many instructions. ![]() The Dead Rising series raised the bar for that. Perhaps some more model diversity would support the overall experience. It also somewhat irritated me that I kept seeing a single type of lumberjack zombie the whole time. I comprehend that you have to tolerate some shortcomings for this type of games involving randomly generated areas in an “open world,” but it really hurt the gameplay. I don’t want to call “poor graphics,” but I just did not feel immersed into the world of 7 Days to Die. And since real money is involved, it’s also fair to include real feedback on 7 Days to Die. One key aspect is that this game is in development since 2013 and the other aspect is that it is not free. Our evaluation is focused on a few weighing items. So if you’re a fan of “couch co-op” you might want to give this release a closer look. This is, unfortunately, a rare feature nowadays, usually involving “beat ’em up” games and Diablo 3. Beyond that, they also implemented a local co-op for console players. ![]() They also made sure that there are options for people who want to play together via multiplayer. Their ideas seem genuine, and they followed their own vision as to how the game should look like. Somehow The Fun Pimps have managed to work on this title without copying from other similar games. It ‘s hard to develop a good game taking place in the hyped zombie apocalypse setting without being “inspired” by other releases. If anything, that is its strong suit. We encountered a few aspects we didn’t like, but let’s start with some positive aspects. Perhaps they thought it would be a good match with their Walking Dead Telltale series.Īlso, this release has to be considered as a game with a focus on crafting. It’s not that clear why Telltale decided to publish a game outside of their focus genre, which relies heavily on storytelling and quick-time events. We tested on Xbox One, but same or similar points are likely to affect the PS4 and PC release as well. ![]() Based on the marketing, the expectations on gameplay and fun factor were high. Over the weekend we had a look at “ 7 Days to Die” the hybrid-style survival game by development studio The Fun Pimps and Telltale Publishing.
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